The History of Charede Gaming

  • Charede Gaming Founded

    Charede started streaming on Twitch focusing in mostly World of Warcraft streaming.

  • From Warcraft to Minecraft

    Charede stops World of Warcraft casting to focus on Minecraft streaming and develops skills as a Minecraft builder. Charede also opened the Earthrealm Minecraft server.

  • Building on Experience

    Charede starts to actively make commercial Minecraft builds for select clients and works on laying the groundwork for her portfolio. In doing so growing in confidence and experience.

  • Adventures in YouTube

    With some encouragement from some streaming associates Charede ventures into Youtube and posts her first Youtube video.

  • Virtual Attendance

    Charede attends her first online event as an invited guest to promote her stream and EarthRealm and has since attended many more.

  • Portfolio Expansion

    Charede officially opens the doors on her Minecraft Building service and takes on projects from a large variety of clients with a range of different projects.

  • Project 1845 Joins

    Project 1845 joins EarthRealm and Charede. Charede provides the hardware required to keep the project running as well as contribute to its construction and general maintenance. Charede and Project 1845's owner are still working together to this day as we continue to work on it's main project which is estimated to take 7 - 10 years to complete.

  • CG Website Becomes Reality

    Charede registers Charede Gaming.com and creates the original website design. The site was initially intended as a supplement to Charede's livestream and featured information relating to the stream, order forms for minecraft builds, and easy access to all of the content Charede created.

  • Charede Graduates!

    Charede qualified as a Psychologist and moves back home. Consequently she has to give up streaming till her internet is fixed. In the mean time she continues to make builds for commercial projects and works on improvements to the stream.

  • Getting into Acting and Voice Overs

    Charede starts voice and body acting in several online Youtube series.

  • Internet Connection Resolution

    Charede's internet is fixed! Livestreaming full time begins and the Charede Gaming website is redeveloped.

  • Content Production Begins

    Charede Gaming content creators get back to work putting in place the prepartion for new content and fresh series.

  • Charede Gaming Attends PAX East 2017

    Our recently appointed Americas PR rep, Big Kev, attended PAX East on behalf of Charede Gaming. We are glad he had an awesome time and we are very appreciative of all his hard work at the first non-digital event we as an organisation have been able to attend.

  • The Future?

    Well we can't predict the future but we hope to focus on making the best content that we can. We are highly motivated and passionate about our respective industries. We hope that you will join us for the coming months and years so we can experience the future of Charede Gaming together.

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Learn about Charede Gaming

Our Goals/Aims

At Charede Gaming we are looking to provide a comprehensive gaming and film discussion site where we publish articles and videos. As an organisation our goal is to;

 

1. Inform consumers to help them make better choices when purchasing a product.

2. Help developers/publishers/film studios refine their craft by openly discussing the successes and failures of a product with the consuming public and help the public understand why certain artistic choices were made.

3. Provide the general public and those interested in getting into the gaming/film industries an insight into the development process and the people behind it in both indie and AAA settings.

4. Provide constructive and balanced discussion on industry practices, challenges and successes.

5. Provide content which is both informative and entertaining.

 

Who

Charede Gaming was originally founded in 2011 as a livestream channel on Twitch. From there it expanded to a Minecraft server network and youtube channel. We temporarily shut down operations from 2014-2016 due to Charede’s personal circumstances. In 2017 we have reopened our doors as content producers, and although still on Twitch and Youtube we are now reinventing ourselves for something bigger and better. We are an international team of content creators involved in the gaming and film industry in various roles. The majority of our core team are journalists and livestreamers.

 

What

 Charede Gaming was originally a single livestream channel which was focused on World of Warcraft and Minecraft. Since then it has expanded to also including a Minecraft Architect Service, many YouTube and Twitch channels as well as our website.

 

We are now a collaboration of content creators working to produce quality content about the games and film industry. We have a range of expertise and experience in the film and games industries. We are focused on making informative and entertaining content which gives the public better insight into the industry and helps consumers to make informed product choices.

 

Where

We were originally founded in the United Kingdom. However, we have an international team. The majority of our team reside within Europe, Australia and North America.

 

When

Charede Gaming was founded back in 2011. We launched our main YouTube channel in 2012. However, we have been on a break from content creation for a few years. We are resuming all content creation and launching our new look website and services as of 2017.

 

The Future

Well, we are not psychic, so we cannot predict what the future will hold. However what we do know is that we will continue to produce the best possible quality content that we can on the film and games industries. We hope you will join us and our community along for the ride!

 

Opportunities

As an organisation, we are keen to have very direct and open discourse with our community and the individuals/companies who work within the industries that are our focus (gaming and films). If you are involved in these industries or are a content creator who would be interested in working with us, please get in touch, we would love to hear from you.

 

Extras

Meet the CG team

Release Schedule

Contact Information

Livestream Information

Standards & Ethics

 

 

 

 

Name:

 Rocket League

Platforms:

PC, PS4, Xbox One, OS X Linux

Developer:

 Psyonix

Genre:

Sport

Publisher:

 Psyonix

Modes:

Single-player, Multiplayer

Release Date:

 PC & PS4: July 7th, 2015

Xbox One: February 17th, 2016

OS X Linux: 2016

Engine:

 Unreal Engine 3

Reviewer:

 Charede

Product Rating:

 PEGI: 3

Review Score:

88/100 (88%)

Disclosure:

 Copy Reviewed: PC, personally bought.

Timing: Post release.

I made such a massive sigh when I heard the next game on my review list was Rocket League that my neighbours mistook it for a black hole.  Everything went flying out of their house and embedded itself into the wall not far from where I sat, and I could hear screaming 'the end is nhy!' You might think that my line of thinking has been made rather obvious too soon but don't close this quite yet there is more to this. Once done with banging my head on the wall since I am not inclined towards sports games I summoned up the courage and drank 10 cups of tea, shortly followed by loading up the game to get it over. To my surprise, it wasn't the horrific experience I was expecting, and I will explain why.

 

Rocket League for those who are not familiar is a football game, or as they call it in the States soccer. Unlike other football games, Rocket League spices things by giving the player a car, which is not new since Psyonix's did this before with their Supersonic Acrobatic Rocket-Powered Battle-Cars which was released in 2008 for the PS3. When thinking of Rocket League the first thing that comes to mind is those little Scalextric cars but without the fixed track and an actual goal in mind. I have many fond memories of finding a large obstruction on the track too late closely followed with an 'OH SHIT!' much to the amusement of my devious sibling who put the obstruction on the track when my back

 

Anyway back to the actual game, well it plays well. I was expecting the usual buggy mess that games have become in recent years. To my surprise, technical stability in Rocket League has been very good. I have had minimal issues with crashing and no bugs to note of. There is a solid range of options in the menu which is helpful for those who do not have a monster PC to run it on. The game played well both an old laptop and my desktop PC on a variety of different settings. I preferred to play on my desktop PC since it could take full advantage of the top settings. However, for those with a less up-to-date rig, it is interesting to note that even with my old laptop I managed to play with settings at the bare minimum. Regarding technical requirements, there is one thing to note. For those who want to make the most of the game, it is heavily multiplayer focused, and a stable internet connection is a real must. There is a mode to play against AI, but this takes the teamwork element out. Unlike players who just dive for the ball like mayhems when they first start the AI will play in a far savvier way. As a beginner, I found the AI is far too coordinated for its own good. I recommend doing the tutorials and then straight into multiplayer with other new players. I could see the difference in my level of enjoyment of the game between playing against AI versus other players. The major clue was my level of tunnel vision and screaming after tackles and goals. I am by no means a football hooligan but put me in control of a car with a team behind me and you might as well given me a scarf and a hotdog. On the talk of multiplayer the fan base is strong at present and has a good range of players from the new to the expert. Also Rocket League has a competitive scene with tournaments you can enter to push yourself if you are inclined.

 

Regarding the visuals and audio, I have to give credit where credit is due it is very enjoyable to both listen to and view. A range of car customization is available with enough depth to keep the majority of people happy. Several DLC packs are available for a fee and grants more items such as the Dolorian themed pack. While in a match I did initially find everything overwhelming due to how bright and the volume of what was going on. However, I feel this was most likely due to the camera behaviour rather than the visual style. By this what I mean is there are two camera modes. The first camera mode looks straight ahead as you drive. This is all good and well but makes it easy to lose track of the ball and when turning made me feel motion sick. The other option is ball tracking and tracks the ball as the name would suggest. This mode makes it far easier to see what's going on around the ball and behaves a lot smoother. Unfortunately, judging turns when you can't see what is in your driving path frequently leads to collisions. The other issue with this camera mode is the closer you are to the ball the more annoying it becomes. For example, if you hit the ball and it goes up you completely lose vision of your car and everything around it. You are left with a lovely view of the detailed underside of the ball and no idea where to go. I understand there is no easy way to solve this issue. A third camera mode that is highly zoomed out the view at a near to top-down angle and preferably not wildly swinging around. Even if this isn't the solution to solve the problem the camera is problematic and took me out of the experience.

 

Rocket League is a simple concept and one I felt they had written themselves into a corner. It's football with a car what more can you do? Well, they have managed to expand the scope with various modes including an ice puck and basketball. My initial scepticism was that the changes to the object would not sufficiently change the game to warrant the extra modes. To my surprise, it did make a significant change and substantially extended the life of the game for me. The changes to the object physics completely change the way you interact with the object and consequently tactics. I'm looking forward to what Psyonix do in future modes but for now, I would rather see them focus on some more map variety. Repeatedly seeing the same maps over and over after many matches on the default mode lead to some serious fatigue and a sense of staleness.I would love to see some with physics objects integrated which could be used tactically to your advantage such as bouncy pillars. I think this would spice things up even if that were a separate mode in its own right, but at least I could play with the football in a new way.

 

Rocket League is a very enjoyable experience and is a well-produced game which performs solidly on pcs of various qualities. The game is also available on Xbox One and Playstation 4, but we did not have the opportunity to test those. Having spoken to other reviewers and streaming associates of mine, they assure me it works well on both consoles. Rocket League is a simple concept which it does very well. It has attempted to expand on with its extra modes utilising objects with different physics properties. I did experience some repetitiveness with the experience mostly due to the limited maps for each mode and the fact that it is essentially playing hundreds of games of football. Rocket League is a thoroughly enjoyable multiplayer experience and is best played with friends. Playing with and against AI is ok but offers a far less enjoyable experience. In summary, I do highly recommend Rocket League, and I applaud Psyonix on how well it performs on a technical level and its' overall presentation. For this, I give it a well-deserved score of 88%.

 

If you are considering getting the game, already have it or have thoughts you would like to share about this article let us know in the comment section, we would love to hear from you.

 

 

 

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