Contests & Giveaways

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About Contests and Giveaways

From time to time Charede will hold contests and giveaways for the community. Sometimes they will be carried out on the livestream and other times they will be held on the Charede Gaming website so make sure to check back to both regularly to avoid missing anything. We use a website/application called gleam.io to run our contests. I recommend you sign up for an account it literally takes seconds to do and doing so can automate some of your entries. We have listed some information below which you should find useful. Please take the time to read this before entering any contests/giveaways. If you still have further questions contact our support team and we will get back to you as soon as possible.

 

What kind of contests and giveaways Charede Gaming runs

Contests and giveaways vary but generally they are the following;

Contests

These generally consist of competitions, outcome polls, art submissions, membership activity etc. These primarily reward huggle points, subscriptions and in some case gaming/geek related goodies.

Giveaways

Giveaways are focused on giving you either copies of games, limited edition items, consoles/pcs, and gaming/geek related goodies. In most cases what we offer is digital however there will be some cases of giveaways with physical goods. Some of our giveaways may be sponsored or in partnership with an organisation. If this is this case we will declare it.

 

Entry Requirements

Accessibility:

Entire community contests/giveaways

These contests/giveaways are accessible to all regardless of whether they have a Charede Gaming subscription or follow/attend the livestream. These contest/giveaways are usually carried out over a longer period of time and have many more ways to enter. Winners of these can view it on the app and will be contacted via email and social media private messaging.

livestream only contests/giveaways

These are contests and giveaways which are directly held in Charede's livestream and do not rely on the gealm.io website/app. These are typically wrapped up during the stream with the winning being pulled live on air at a set time or at the end of the stream. To win users will need to remain present till the winner drawing takes place and being following Charede's livestream. Only livestream contests/giveaways are exempt from the requirement of having a Charede Gaming free member account or higher.

Subscription restricted contests/giveaways

A majority of our contest are available to everyone but we will on occasion hold a subscriber only contest. What this means is that only those who have one of the three subscriptions to Charede Gaming will be able to enter. The two subscription methods are;

1. Elite or Pro Charede Gaming membership

2. Patreon subscription

Other Requirements

1. Must have a free or higher Charede Gaming website membership account. Only exception to this are contest/giveaways run on the livestream channel. 

2. Must use an email account you legitimately have access to.

3. You acknowledge that any social media accounts you use as entries are yours and that you have access to them legitimately.

4. You have not been permanently banned or blocked by Charede/Charede Gaming on any of the following; Twitch, Youtube, Charede Gaming website, Twitter, Facebook, Anook, Player.me, Charede Gaming Discord Room, EarthRealm Minecraft Server, Ask.fm, Charede Gaming Steam Group.

5. In some cases we will be giving away age restricted products. In the case of these you acknowledge you are older than the restriction on the product or have the permission of a parent or guardian to use that age restricted product.

6. You must not enter under multiple email addresses/accounts in order to gain extra entries. One set of entries per person only. If you are caught making multiple accounts to enter all of your entries will be voided, your CG account banned, IP blocked from accessing our site and services and blocked from our media channels including livestreams and Youtube channels. We do not tolerate cheating!

7. You acknowledge that you live in a country which permits individuals of your age or higher to enter contests/giveaways.

8. If you are considered a minor in the country in which you live you are required to seek the permission of a parent or guardian before entering.

9. You agree not to unfollow on any entries you use for the duration of the contest/giveaway. In the event you do unfollow an entry method you understand that you will loose the additional entries associated with that entry method while the contest/giveaway is ongoing. You can unfollow and refollow during the contest but you will need to complete those entries again in order to get the entries back. Unfollowing and refollowing multiple times will not grant extra additional sets of entries (e.g. the old follow plus the new). After the contest/giveaway has ended you are welcome to unfollow on those accounts without effecting your chances of winning or any winnings you have been selected for in the past.

 

Methods of Entering Contests/Giveaways

You will first of all need to sign in using the gleam.io website/app. Once you have done so the typical entry types we use are as follows;

Email (Mandatory)

Twitch follow

Youtube subscribe

Follow on various social media

Visit the CG Site or a specific article

Visit partner sites

Daily sharing such as tweeting

Attending streams

Answering CG and/or gaming related quiz questions

Becoming a subscriber on Patreon or CG Sub

Please note some entry options will grant more entries than others. Doing as many as possible will give you the best possible chance of winning.

Some entry options have a timer on them and can be repeated once a day or even more often. Make sure to come back regularly to the contest page to do these timed actions to get more entries to improve your chances of winning.

Where we advertise our contests & giveaways

We primarily advertise our contests/giveaways on our social media accounts, partner organisations, livestream and Youtube channels.

 

How Charede Gaming contacts winners

We typically require an email as a mandatory entry as this is our primary way to contact winners. In addition to this we will contact you via private messaging on the social media accounts you have used as entry during that competition. Failure to respond to these messages within 7 days will result in your winnings being rerolled with no right to compensation.

 

How Charede Gaming deals with physical goods winnings

When we do giveaway physical goods we will stipulate a post and packaging amount we are willing to pay. If posting the item would cost in excess of this you will need to provide the additional funds in order for us to ship you the item/s. We are not accountable for import tax either so please take this into account when entering as we are not liable for this expense at all. In the event you are not able/willing to pay for any shipping or import tax related expenses which occur we will reroll the winner of the contest. 

 

Partnered/sponsored contests and giveaways

From time to time we will hold contests and giveaways which are sponsored by a partner organisation or someone whom we have an agreement with. In the event this happens we will declare this on the contests about section so that you know when you are dealing with a contest which has either been paid for by someone or features winnings which are provided to us for free.

 

 

 

Name:

 Cabela's Big Game Hunter: Pro Hunts

Platforms:

PC, PS3, Wii U, Xbox 360

Developer:

 Cauldron Ltd

Genre:

 FPS, Sport, Simulation

Publisher:

 Activision

Modes:

 Single-player

Release Date:

 March 25th, 2014

Engine:

 

Reviewer:

Charede

Product Rating:

 PEGI: 16, Violence

Review Score:

72/100 (72%)

Disclosure:

 Copy Reviewed: PC, personally bought.

Timing: Post release.

 

I consider myself an animal lover given that I have been horse riding since I was four and owned several pets. I stumbled across this game as a result of watching two of my live streamer friends at GameOn play it. I thus decided to play it myself and decide if this game is on target or a total miss.

 

The hunters featured are rather stereotyped and get irritating at times but do a good job of tutorializing key gameplay elements. The trailer as you start is aimed at showing off its' vast environments and animals to lure you in. When starting the game, you have the choice of several key gameplay options. The most important of which is the physics realism for sniping. If you are not a seasoned sniping game player, I would recommend that you start with the lower setting. Learning the full sniper mechanics plus how to hunt can be demanding and frustrating at first. I applaud the inclusion of the full realism mode. This extends the life of the game substantially and provides the challenge often lacking in recent games. Overall the lifespan of the game is not terrible but could be much better. Although some hunts are repeatable many are not which can be frustrating.

 

The game offers a total of four regions set in the USA, each of which is home to its own unique plethora of hunts. The game starts with several easy deer and boar hunts to ease you in. This provides time to gain familiarity with mechanics and obtain basic hunting equipment. The game does this in a logical manner not overloading the player right from the get go which is great to see. The difficulty curve ramps up steadily with hunting of small game such as pheasants and rabbits up to ferocious bears. Animal diversity makes the game far more entertaining. You will hunt different animals in the different regions which help prevent things getting stale. Animal behaviour is well emulated and forces the player to use different strategies and equipment. Observing animal behaviour as you executed your plan will help determine if you have been spotted. This adds extra realism to the experience as well as a form of direct feedback to the player. This aids sucking the player into the moment and results in the urge to take greater care with your actions. Patience is a must if you want to succeed in this game!

 

The game features a nifty points system. Points unlock new weapons, gear and more difficult hunts. I found myself gawping at the next gun or upgrade and was a driving force to you to perfect hunting methods. The equipment options are quite substantial. Not only for gun modifications such as sights and ammo types but also accessories. The accessories enable you to bring along lures for specific species and scent masks. The equipment in this category has purpose and logic for a hunter to carry. The downside is you will have to spend points to get these items, and it can become a heavy drain on your points. Over time the advantage you get is well worth the extra hunts needed. Thankfully hunts can be repeated. What is clear is accessories were not just added for the sake of padding out the game and a faffy distraction. These items have a genuine effect and an important influence on crucial game mechanics.

 

To purchase all the high tech equipment, you will, of course, need to earn these points as mentioned earlier by hunting. The game has an intelligent scoring system based on how clean and accurate you execute your kills. Bonuses are awarded for hitting vital areas such as the spine, lungs, heart and brain. In contrast making a sloppy kill by hitting organs such as the stomach will lose you points. This encourages the player to learn, observe, wait and selectively take a shot. This aids entering a hunter mindset and encourages hunting ethics with more points for clean kills. Besides failing to make a clean kill will result in having to track animal blood to find the body after it runs away which is a tedious task. Once the kill is recovered you not only get points but a lovely trophy which can be viewed at your leisure in the trophy collection.

 

Before you can make a shot, you must navigate perilous cliff faces and other environmental hazards. Locate and stalk your prey with care while avoiding aggressive animals such as bears. If unlucky, you may find yourself running from more passive animals such as deer and moose which can charge. This presents you with a few daunting heart racing seconds to run or stand your ground. High-pressure situations like these will keep you on the edge of your seat and test even skilled marksmen.

 

The most entertaining feature of the game is the detailed slow motion x-ray bullet time. This feature is Sniper Elite in feel and enriches the game with instant feedback and gratification for the player. The visual information helps the player with aim and method of execution as well as a sense of reward. The bullet time is versatile with a great level of detail and information it can depict for each shot. Detailed charts show bullet physics in sync with watching the shot itself take place. The game makes it nothing less than satisfying when you pull off a tricky shot or hit a vital organ.

 

Up to this point, I have been positive about the game, and rightly so it has been an enjoyable experience. The game does have some clear areas for improvement. I would be keen to see a greater range of diversity in the animal animations. Over time the animals feel repetitive. This was due to overuse of certain animations for example when showing an animal is suspicious. It would have been nice to see a greater range of them implemented, so it had a larger pool to select from to respond to the player's actions. Another glaring issue was texture quality.  The animals and bullet time were good, but everything else was inferior visually. Environments were not quite up to standard but acceptable. The worst example of texture quality was on the hunters. The texture quality made them feel out of place and was disappointing given I was playing this on PC.

 

Unlike previous Cabela games, this is far more simulation and less arcade. I feel it is a major step in the right direction for the series. Serious hunting simulators are lacking and ones that can perform as well as this are even fewer. The deep mechanics and well-modelled animals make for a good experience. If you have the patience or a fan of sniping games, then I am sure this game will not disappoint. The game is polished to a reasonable standard with only a few minor bugs I observed. I am sure future games in the series could resolve these minor issues and improve on graphical fidelity. This game won't be to everyone's taste but it is refreshing to see and an enjoyable experience as a whole. I'm looking forward a future iteration provided they follow the more simulation style formula. I am scoring this game as 72%. A solid experience but some clear room for improvement.

 

 

 

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