Contests & Giveaways

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About Contests and Giveaways

From time to time Charede will hold contests and giveaways for the community. Sometimes they will be carried out on the livestream and other times they will be held on the Charede Gaming website so make sure to check back to both regularly to avoid missing anything. We use a website/application called gleam.io to run our contests. I recommend you sign up for an account it literally takes seconds to do and doing so can automate some of your entries. We have listed some information below which you should find useful. Please take the time to read this before entering any contests/giveaways. If you still have further questions contact our support team and we will get back to you as soon as possible.

 

What kind of contests and giveaways Charede Gaming runs

Contests and giveaways vary but generally they are the following;

Contests

These generally consist of competitions, outcome polls, art submissions, membership activity etc. These primarily reward huggle points, subscriptions and in some case gaming/geek related goodies.

Giveaways

Giveaways are focused on giving you either copies of games, limited edition items, consoles/pcs, and gaming/geek related goodies. In most cases what we offer is digital however there will be some cases of giveaways with physical goods. Some of our giveaways may be sponsored or in partnership with an organisation. If this is this case we will declare it.

 

Entry Requirements

Accessibility:

Entire community contests/giveaways

These contests/giveaways are accessible to all regardless of whether they have a Charede Gaming subscription or follow/attend the livestream. These contest/giveaways are usually carried out over a longer period of time and have many more ways to enter. Winners of these can view it on the app and will be contacted via email and social media private messaging.

livestream only contests/giveaways

These are contests and giveaways which are directly held in Charede's livestream and do not rely on the gealm.io website/app. These are typically wrapped up during the stream with the winning being pulled live on air at a set time or at the end of the stream. To win users will need to remain present till the winner drawing takes place and being following Charede's livestream. Only livestream contests/giveaways are exempt from the requirement of having a Charede Gaming free member account or higher.

Subscription restricted contests/giveaways

A majority of our contest are available to everyone but we will on occasion hold a subscriber only contest. What this means is that only those who have one of the three subscriptions to Charede Gaming will be able to enter. The two subscription methods are;

1. Elite or Pro Charede Gaming membership

2. Patreon subscription

Other Requirements

1. Must have a free or higher Charede Gaming website membership account. Only exception to this are contest/giveaways run on the livestream channel. 

2. Must use an email account you legitimately have access to.

3. You acknowledge that any social media accounts you use as entries are yours and that you have access to them legitimately.

4. You have not been permanently banned or blocked by Charede/Charede Gaming on any of the following; Twitch, Youtube, Charede Gaming website, Twitter, Facebook, Anook, Player.me, Charede Gaming Discord Room, EarthRealm Minecraft Server, Ask.fm, Charede Gaming Steam Group.

5. In some cases we will be giving away age restricted products. In the case of these you acknowledge you are older than the restriction on the product or have the permission of a parent or guardian to use that age restricted product.

6. You must not enter under multiple email addresses/accounts in order to gain extra entries. One set of entries per person only. If you are caught making multiple accounts to enter all of your entries will be voided, your CG account banned, IP blocked from accessing our site and services and blocked from our media channels including livestreams and Youtube channels. We do not tolerate cheating!

7. You acknowledge that you live in a country which permits individuals of your age or higher to enter contests/giveaways.

8. If you are considered a minor in the country in which you live you are required to seek the permission of a parent or guardian before entering.

9. You agree not to unfollow on any entries you use for the duration of the contest/giveaway. In the event you do unfollow an entry method you understand that you will loose the additional entries associated with that entry method while the contest/giveaway is ongoing. You can unfollow and refollow during the contest but you will need to complete those entries again in order to get the entries back. Unfollowing and refollowing multiple times will not grant extra additional sets of entries (e.g. the old follow plus the new). After the contest/giveaway has ended you are welcome to unfollow on those accounts without effecting your chances of winning or any winnings you have been selected for in the past.

 

Methods of Entering Contests/Giveaways

You will first of all need to sign in using the gleam.io website/app. Once you have done so the typical entry types we use are as follows;

Email (Mandatory)

Twitch follow

Youtube subscribe

Follow on various social media

Visit the CG Site or a specific article

Visit partner sites

Daily sharing such as tweeting

Attending streams

Answering CG and/or gaming related quiz questions

Becoming a subscriber on Patreon or CG Sub

Please note some entry options will grant more entries than others. Doing as many as possible will give you the best possible chance of winning.

Some entry options have a timer on them and can be repeated once a day or even more often. Make sure to come back regularly to the contest page to do these timed actions to get more entries to improve your chances of winning.

Where we advertise our contests & giveaways

We primarily advertise our contests/giveaways on our social media accounts, partner organisations, livestream and Youtube channels.

 

How Charede Gaming contacts winners

We typically require an email as a mandatory entry as this is our primary way to contact winners. In addition to this we will contact you via private messaging on the social media accounts you have used as entry during that competition. Failure to respond to these messages within 7 days will result in your winnings being rerolled with no right to compensation.

 

How Charede Gaming deals with physical goods winnings

When we do giveaway physical goods we will stipulate a post and packaging amount we are willing to pay. If posting the item would cost in excess of this you will need to provide the additional funds in order for us to ship you the item/s. We are not accountable for import tax either so please take this into account when entering as we are not liable for this expense at all. In the event you are not able/willing to pay for any shipping or import tax related expenses which occur we will reroll the winner of the contest. 

 

Partnered/sponsored contests and giveaways

From time to time we will hold contests and giveaways which are sponsored by a partner organisation or someone whom we have an agreement with. In the event this happens we will declare this on the contests about section so that you know when you are dealing with a contest which has either been paid for by someone or features winnings which are provided to us for free.

 

 

 

Name:

Prison Architect

Platforms:

PC, Linux, Android, IOS, PS4, Xbox 360, Xbox One

Developer:

Introversion Software

Genre:

Simulation, Construction, Management

Publisher:

Introversion Software

Modes:

Single-Player, Sandbox, Story

Release Date:

October 6th 2015

Engine:

 

Reviewer:

Charede

Product Rating:

ESRB: 

Violence, Blood, Sexual Content, Partial Nudity, Drug Reference, Strong Language

Review Score:

92/100 (92%)

Disclosure:

Copy Reviewed: PC, personally bought and played since early access.

Timing: post release

 

From time to time I experience a drought of simulation management games. This often leads me to go down nostalgia road looking for various games from my childhood. Before taking that route, I decided to pop on the Steam store. In doing so, I found Prison Architect and since then been playing it on and off since it's early access release. Much to my delight, the game satisfies my need for a good simulation game in a variety of ways.

 

Prison Architect is a 2D management simulation of a prison. The player control of a running prison and tasked with making it profitable. The player must design the prison and construct buildings. The goal is to keep the prison harmonious while expanding prisoner capacity, increasing profitability and reducing reoffending rates. The game features several modes including standard management mode, story mode and escape mode. In total, you not only get to experience the prison from the side of management but also as a prisoner too.

 

In the game's early access days, several minor issues affected the experience of playing. I could point these out, but I am taking this from the perspective of how the game plays at the time of writing. As of the 37 major updates a majority of the issues I had have been addressed. The Lack of depth in certain areas in particular AI behaviour is no longer the case. Integration of more features such as gangs and random events make for an enjoyable experience and authentic feel and further enhances depth.

 

To be successful, the player needs to meet the various needs of the prisoners. Players also set the prison schedule and can give prisoners jobs if they have the required level of education. How well the prisoner needs, punishment and rehabilitation/education are managed will affect reoffending rates. Reoffending rates are the basis for which your prison is assessed and the measure of success. The game has a significant level of depth and explores an excellent range of aspects of prison life. This provides great immersion and gives you a variety of ways to try and tackle your prisoner's issues.

 

To provide advanced education, facilities and specialist staff you will need to do research. Research is in the Bureaucracy tab and requires funds and time to complete. Research takes the form of a and certain research unlocks more in that path. The technology tree is both logical and rewarding and requires certain staff to start. The time and cost of each piece of research I feel are well balanced, and the cost reflects the later gain.

 

The game feels like a mountain to overcome at the start and a bit of a steep learning curve. On booting the game up, it starts a fresh map and provides little information to help you. There is no proper tutorial in this game. You may find the story mode helpful with a few basics. Expect to make mistakes and restart a lot; it's inevitable in this game. I found restarting was not demoralising, unlike other games I have played which expecta lot of restarts. In Prison Architect you have two options for restarting. There is a normal restart in which you just make a new save file. But there is also the option to sell your current prison forcing you to a new map. This will revert all your technology progress, lose your prisoners and buildings. The benefit is that you gain extra funds to start with based on the value of your previous prison. For example, the default start gives you 30,000 dollars. Whereas a prison I sold the other day gave me just short of 2 million dollars to start. After selling the prison and getting onto the new map, I sold all the trees on the new land. I had an awesome amount of money to start working on a fresh prison with a chance at a new layout. In this game, a restart every now is a good thing. It helps with trying out new ideas, encouraging experimentation and keeping the game fresh. At present, I am messing around with the electronics and trying to automate as much stuff as I can. This should reduce my prison expenses and create a safer max security and death row prison.  Catering to these prisoners impacts on the level of security required and reoffending rates. If you want an extra layer of challenge Prison Architect has the capcity to do this. There is an option for fail states which kick in if you fail to meet certain objectives or have too many escapees etc. Also, there is also the option for disasters. Disasters include fires, virus outbreaks and external policies you need to abide. To survive disasters you will need to react fast. In some cases you many need to implement prison-wide changes to a deadline.

 

On the technical front, Prison Architect performs well. I found it performed well on both a low-end and high-end rig I have. The game should be accessible to a majority of PC gamers with its' low requirements. I have had minimal issues when it comes to crashing and features not working. Frustration had occurred when something I believed to be a bug but was a mechanic not working in a way I expected. With some googling, testing and help from the community, I found the method to do these things. This has particularly pertained to Gang control of zones, zoning and advanced electronics. This due to the lack of tutorial the game has in the standard game mode rather than the game being broken. With time things do click into place, and the community is particularly good with helping. I have however found two genuine major bugs.  The first of which are doors not shutting once you do have prison population. The second is workers behaving normally after a riot or heightened threat. This results in them refusing to install buildings and objects. Both of these issues are fixed by saving the game and then closing and reopening the game. On loading the save the door, and worker behaviour reverts to normal. I have ditched 32 saves over this glitch till I found the solution and was rather frustrating.

 

Graphically the game is not phenomenal, but reasonable. The game would benefit from more animations for actions and a greater range of NPC visuals to distinguish individuals of the same type. I am not saying they are bad, but there needs to be a larger selection. I have had prisoners in the same cell block with a similar appearance to the point where I can't tell them apart.

 

In summary, Prison Architect is a fantastic experience which I have enjoyed a lot. The game has complex mechanics, well detailed and challenging. Mechanically is where this game excels. The many layers of the mechanics and varying complexity offer many routes to achieve your aims. The game is slightly lacking visually but the rest of the game compensates for this well. I am thus rating this game at 92/100. The game has room for improvement but is well put together and sticks to its theme well.

 

 

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