Privacy Policy

SECTION 1 - WHAT DO WE DO WITH YOUR INFORMATION?

When you purchase something from our store or sign up for our newsletter, as part of the process, we collect the personal information you give us such as your name, address and email address.

When you browse our website or store, we also automatically receive your computer’s internet protocol (IP) address in order to provide us with information that helps us learn about your browser and operating system.

Email Marketing: With your permission, we may send you emails about our articles, store, new products and other updates.

SECTION 2 - CONSENT

How do you get my consent?

When you provide us with personal information to complete a transaction, verify your credit card, place an order, arrange for a delivery or return a purchase, we imply that you consent to our collecting it and using it for that specific reason only.

If we ask for your personal information for a secondary reason, like marketing, we will either ask you directly for your expressed consent, or provide you with an opportunity to say no.

How do I withdraw my consent?

If after you opt-in, you change your mind, you may withdraw your consent for us to contact you, for the continued collection, use or disclosure of your information, at anytime, by contacting us at support@charedegaming.com.

SECTION 3 - DISCLOSURE

We may disclose your personal information if we are required by law to do so or if you violate our Terms of Service.

SECTION 4 - Patreon

Our subscription service is hosted on Patreon. They provide us with the online e-commerce platform that allows us to sell you a subscription service.

Your data is stored through Patreon’s data storage, databases and the general Patreon application. They store your data on a secure server behind a firewall.

Payment:

For more insight on payment methods and how your information is protected, you may want to read Patreon’s Terms of Service here or Privacy Statement here.

SECTION 5 - Spreadshirt

Our merchandise store is hosted on Spreadshirt. They provide us with the online e-commerce platform that allows us to sell our products and services to you.

Your data is stored in Spreadshirt’s data storage, databases and the general Spreadshirt application. They store your data on a secure server behind a firewall.

Payment:

If you choose a direct payment gateway to complete your purchase, then Shopify stores your credit card data. It is encrypted through the Payment Card Industry Data Security Standard (PCI-DSS). Your purchase transaction data is stored only as long as is necessary to complete your purchase transaction. After that is complete, your purchase transaction information is deleted.

All direct payment gateways adhere to the standards set by PCI-DSS as managed by the PCI Security Standards Council, which is a joint effort of brands like Visa, MasterCard, American Express and Discover.

PCI-DSS requirements help ensure the secure handling of credit card information by our store and its service providers.

For more insight, you may also want to read Spreadshirt’s Terms of Service here or Privacy Statement here.

SECTION 6 - THIRD-PARTY SERVICES

In general, the third-party providers used by us will only collect, use and disclose your information to the extent necessary to allow them to perform the services they provide to us.

However, certain third-party service providers, such as payment gateways and other payment transaction processors, have their own privacy policies in respect to the information we are required to provide to them for your purchase-related transactions.

For these providers, we recommend that you read their privacy policies so you can understand the manner in which your personal information will be handled by these providers.

In particular, remember that certain providers may be located in or have facilities that are located a different jurisdiction than either you or us. So if you elect to proceed with a transaction that involves the services of a third-party service provider, then your information may become subject to the laws of the jurisdiction(s) in which that service provider or its facilities are located.

As an example, if you are located in Canada, and your transaction is processed by a payment gateway located in the United States, then your personal information used in completing that transaction may be subject to disclosure under United States legislation, including the Patriot Act.

Once you leave our store’s website or are redirected to a third-party website or application, you are no longer governed by this Privacy Policy or our website’s Terms of Service.

Links

When you click on links on our website, they may direct you away from our site. We are not responsible for the privacy practices of other sites and encourage you to read their privacy statements.

SECTION 7 - SECURITY

To protect your personal information, we take reasonable precautions and follow industry best practices to make sure it is not inappropriately lost, misused, accessed, disclosed, altered or destroyed.

If you provide us with your credit card information, the information is encrypted using secure socket layer technology (SSL) and stored with a AES-256 encryption.  Although no method of transmission over the Internet or electronic storage is 100% secure, we follow all PCI-DSS requirements and implement additional generally accepted industry standards.

SECTION 8 - AGE OF CONSENT

 By using this site, you represent that you are at least the age of majority in your state or province of residence, or that you are the age of majority in your state or province of residence and you have given us your consent to allow any of your minor dependents to use this site.

SECTION 9 - CHANGES TO THIS PRIVACY POLICY

We reserve the right to modify this privacy policy at any time, so please review it frequently. Changes and clarifications will take effect immediately upon their posting on the website. If we make material changes to this policy, we will notify you here that it has been updated, so that you are aware of what information we collect, how we use it, and under what circumstances, if any, we use and/or disclose it.

If our website or store is acquired or merged with another company, your information may be transferred to the new owners so that we may continue to sell products to you.

QUESTIONS AND CONTACT INFORMATION

If you would like to: access, correct, amend or delete any personal information we have about you, register a complaint, or simply want more information contact our Privacy Compliance Officer at support@charedegaming.com .

Name:

Prison Architect

Platforms:

PC, Linux, Android, IOS, PS4, Xbox 360, Xbox One

Developer:

Introversion Software

Genre:

Simulation, Construction, Management

Publisher:

Introversion Software

Modes:

Single-Player, Sandbox, Story

Release Date:

October 6th 2015

Engine:

 

Reviewer:

Charede

Product Rating:

ESRB: 

Violence, Blood, Sexual Content, Partial Nudity, Drug Reference, Strong Language

Review Score:

92/100 (92%)

Disclosure:

Copy Reviewed: PC, personally bought and played since early access.

Timing: post release

 

From time to time I experience a drought of simulation management games. This often leads me to go down nostalgia road looking for various games from my childhood. Before taking that route, I decided to pop on the Steam store. In doing so, I found Prison Architect and since then been playing it on and off since it's early access release. Much to my delight, the game satisfies my need for a good simulation game in a variety of ways.

 

Prison Architect is a 2D management simulation of a prison. The player control of a running prison and tasked with making it profitable. The player must design the prison and construct buildings. The goal is to keep the prison harmonious while expanding prisoner capacity, increasing profitability and reducing reoffending rates. The game features several modes including standard management mode, story mode and escape mode. In total, you not only get to experience the prison from the side of management but also as a prisoner too.

 

In the game's early access days, several minor issues affected the experience of playing. I could point these out, but I am taking this from the perspective of how the game plays at the time of writing. As of the 37 major updates a majority of the issues I had have been addressed. The Lack of depth in certain areas in particular AI behaviour is no longer the case. Integration of more features such as gangs and random events make for an enjoyable experience and authentic feel and further enhances depth.

 

To be successful, the player needs to meet the various needs of the prisoners. Players also set the prison schedule and can give prisoners jobs if they have the required level of education. How well the prisoner needs, punishment and rehabilitation/education are managed will affect reoffending rates. Reoffending rates are the basis for which your prison is assessed and the measure of success. The game has a significant level of depth and explores an excellent range of aspects of prison life. This provides great immersion and gives you a variety of ways to try and tackle your prisoner's issues.

 

To provide advanced education, facilities and specialist staff you will need to do research. Research is in the Bureaucracy tab and requires funds and time to complete. Research takes the form of a and certain research unlocks more in that path. The technology tree is both logical and rewarding and requires certain staff to start. The time and cost of each piece of research I feel are well balanced, and the cost reflects the later gain.

 

The game feels like a mountain to overcome at the start and a bit of a steep learning curve. On booting the game up, it starts a fresh map and provides little information to help you. There is no proper tutorial in this game. You may find the story mode helpful with a few basics. Expect to make mistakes and restart a lot; it's inevitable in this game. I found restarting was not demoralising, unlike other games I have played which expecta lot of restarts. In Prison Architect you have two options for restarting. There is a normal restart in which you just make a new save file. But there is also the option to sell your current prison forcing you to a new map. This will revert all your technology progress, lose your prisoners and buildings. The benefit is that you gain extra funds to start with based on the value of your previous prison. For example, the default start gives you 30,000 dollars. Whereas a prison I sold the other day gave me just short of 2 million dollars to start. After selling the prison and getting onto the new map, I sold all the trees on the new land. I had an awesome amount of money to start working on a fresh prison with a chance at a new layout. In this game, a restart every now is a good thing. It helps with trying out new ideas, encouraging experimentation and keeping the game fresh. At present, I am messing around with the electronics and trying to automate as much stuff as I can. This should reduce my prison expenses and create a safer max security and death row prison.  Catering to these prisoners impacts on the level of security required and reoffending rates. If you want an extra layer of challenge Prison Architect has the capcity to do this. There is an option for fail states which kick in if you fail to meet certain objectives or have too many escapees etc. Also, there is also the option for disasters. Disasters include fires, virus outbreaks and external policies you need to abide. To survive disasters you will need to react fast. In some cases you many need to implement prison-wide changes to a deadline.

 

On the technical front, Prison Architect performs well. I found it performed well on both a low-end and high-end rig I have. The game should be accessible to a majority of PC gamers with its' low requirements. I have had minimal issues when it comes to crashing and features not working. Frustration had occurred when something I believed to be a bug but was a mechanic not working in a way I expected. With some googling, testing and help from the community, I found the method to do these things. This has particularly pertained to Gang control of zones, zoning and advanced electronics. This due to the lack of tutorial the game has in the standard game mode rather than the game being broken. With time things do click into place, and the community is particularly good with helping. I have however found two genuine major bugs.  The first of which are doors not shutting once you do have prison population. The second is workers behaving normally after a riot or heightened threat. This results in them refusing to install buildings and objects. Both of these issues are fixed by saving the game and then closing and reopening the game. On loading the save the door, and worker behaviour reverts to normal. I have ditched 32 saves over this glitch till I found the solution and was rather frustrating.

 

Graphically the game is not phenomenal, but reasonable. The game would benefit from more animations for actions and a greater range of NPC visuals to distinguish individuals of the same type. I am not saying they are bad, but there needs to be a larger selection. I have had prisoners in the same cell block with a similar appearance to the point where I can't tell them apart.

 

In summary, Prison Architect is a fantastic experience which I have enjoyed a lot. The game has complex mechanics, well detailed and challenging. Mechanically is where this game excels. The many layers of the mechanics and varying complexity offer many routes to achieve your aims. The game is slightly lacking visually but the rest of the game compensates for this well. I am thus rating this game at 92/100. The game has room for improvement but is well put together and sticks to its theme well.

 

 

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