Refund Policy

General Information

Returns

Our policy lasts 30 days. If 30 days have gone by since your purchase, unfortunately, we can’t offer you a refund or exchange. To be eligible for a return, your item must be unused and in the same condition that you received it. It must also be in the original packaging if it is physical goods.

Several types of goods are exempt from being returned. Perishable goods such as food, flowers, newspapers or magazines cannot be returned. We also do not accept products that are intimate or sanitary goods, hazardous materials, or flammable liquids or gases.

Additional non-returnable items:

Gift cards

Downloadable software products

Tips

Subscriptions which have been used and expired

 

To complete your return, we require a receipt or proof of purchase.

 

There are certain situations where only partial refunds are granted:

Book with obvious signs of use

CD, DVD, VHS tape, software, video game, cassette tape, or vinyl record that has been opened.

Any item not in its original condition, is damaged or missing parts for reasons not due to our error.

Any item that is returned more than 30 days after delivery

Subscription services which are already in use

 

Refunds

Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the approval or rejection of your refund.

If you are approved, then your refund will be processed, and a credit will automatically be applied to your credit card or original method of payment, within a certain amount of days.

To qualify for a full or partial refund you must demonstrate that we have failed to deliver the purchased product, it was not as described, or there is a fault with the product for which we are responsible for. Asking for refunds due to changes in your personal circumstances, problems with your access down to software or hardware issues on your end and other similar reasons are not considered valid grounds for a refund, and you acknowledge this on making a purchase.

 

Late or missing refunds

If you haven’t received a refund yet, first check your bank account again.

Then contact your credit card company, it may take some time before your refund is officially posted.

Next, contact your bank. There is often some processing time before a refund is posted.

If you’ve done all of this and you still have not received your refund yet, please contact us at support@charedegaming.com.

 

Sale items

Only regular priced items may be refunded. Unfortunately, sale items cannot be refunded.

 

Exchanges

We only replace items if they are defective or damaged.  If you need to exchange it for the same item, send us an email at support@charedegaming.com.

 

Gifts

If the item was marked as a gift when purchased and shipped directly to you, you’ll receive a gift credit for the value of your return. Once the returned item is received, a gift certificate will be mailed to you. If the item wasn’t marked as a gift when purchased, or the gift giver had the order shipped to themselves to give to you later, we will send a refund to the gift giver, and he will find out about your return.

 

Shipping

Our onsite products are all digital and are delivered either via email or to additional access areas once logged in. Consequently, no shipping fees apply. However in the case of physical goods such as with our merchandise store you will need to follow the shipping rules and costs that Spreadshirt outline. We are not responsible or liable for any shipping costs. Charede Gaming is also not liable in cases of orders which go missing in the post. Please address these issues with the parcel carrier and the shopping site on which you place the order.

 

Refund Policy relating to specific services and products

Charede Gaming Subscription Service

Charede Gaming subscriptions are subject to the general criteria mentioned above. If the subscription has expired, you are not entitled to a refund. In the case of a partially used subscription, these can be refunded. However, you must provide proof of purchase as well as demonstrate a legitimate reason for cancellation, see information above.

Off-site Subscription Services

We use Patreon and Gamewisp as off-site subscription services. The refund policies of these sites apply in these cases. 

Charede Gaming Tips

Tips made to Charede, and Charede Gaming are considered non-refundable. This is a term you agree to before making a tip, and you agree not to charge back or cancel the transaction.

Charede Gaming Crowdfunding

When contributing to Charede Gaming via crowdfunding platforms such as Kickstarter, Patreon, IndieGoGo, etc you agree to follow the refund policy as outlined on the projects page as well as the websites general refund policy. 

Charede Livestream Contributions

Livestream contribution covers both tips, product and equipment. If you have made a contribution, these are considered non-refundable. Items such as digital games and money tips (be it real world currency or digital currencies such as bitcoins etc.) are considered to be used as of immediately receiving them. This is due to these contributions being invested into the livestream, used towards the cost of equipment or other expenses, or applied to an account to which they cannot be detached. As a result, we cannot refund. You fully acknowledge the risk and that you have full ownership of the item/s which you are handing over to Charede and Charede Gaming. Charede and Charede gaming are not liable for any shipping incurred by sending the items. Nor is Charede or Charede Gaming liable for any legal implications in the event you have illegitimately obtained the money or items contributed. You accept full legal liability in the event of prosecution and will accept responsibility for any damages or legal penalty incurred as a result.

Spreadshirt Purchases

Spreadshirt purchases are subject to Spreadshirt's ToS and refund policy.

GreenMan Gaming Purchases

GreenMan Gaming purchases are subject to GreenMan Gaming's ToS and refund policy. 

Game Fan Shop Purchases

Game Fan Shop Purchases are subject to Game Fan Shop's ToS and refund policy.

Tactical Lion Purchases

Tactical Lion purchases are subject to Tactical Lion store ToS and refund policy.

Name:

 Cabela's Big Game Hunter: Pro Hunts

Platforms:

PC, PS3, Wii U, Xbox 360

Developer:

 Cauldron Ltd

Genre:

 FPS, Sport, Simulation

Publisher:

 Activision

Modes:

 Single-player

Release Date:

 March 25th, 2014

Engine:

 

Reviewer:

Charede

Product Rating:

 PEGI: 16, Violence

Review Score:

72/100 (72%)

Disclosure:

 Copy Reviewed: PC, personally bought.

Timing: Post release.

 

I consider myself an animal lover given that I have been horse riding since I was four and owned several pets. I stumbled across this game as a result of watching two of my live streamer friends at GameOn play it. I thus decided to play it myself and decide if this game is on target or a total miss.

 

The hunters featured are rather stereotyped and get irritating at times but do a good job of tutorializing key gameplay elements. The trailer as you start is aimed at showing off its' vast environments and animals to lure you in. When starting the game, you have the choice of several key gameplay options. The most important of which is the physics realism for sniping. If you are not a seasoned sniping game player, I would recommend that you start with the lower setting. Learning the full sniper mechanics plus how to hunt can be demanding and frustrating at first. I applaud the inclusion of the full realism mode. This extends the life of the game substantially and provides the challenge often lacking in recent games. Overall the lifespan of the game is not terrible but could be much better. Although some hunts are repeatable many are not which can be frustrating.

 

The game offers a total of four regions set in the USA, each of which is home to its own unique plethora of hunts. The game starts with several easy deer and boar hunts to ease you in. This provides time to gain familiarity with mechanics and obtain basic hunting equipment. The game does this in a logical manner not overloading the player right from the get go which is great to see. The difficulty curve ramps up steadily with hunting of small game such as pheasants and rabbits up to ferocious bears. Animal diversity makes the game far more entertaining. You will hunt different animals in the different regions which help prevent things getting stale. Animal behaviour is well emulated and forces the player to use different strategies and equipment. Observing animal behaviour as you executed your plan will help determine if you have been spotted. This adds extra realism to the experience as well as a form of direct feedback to the player. This aids sucking the player into the moment and results in the urge to take greater care with your actions. Patience is a must if you want to succeed in this game!

 

The game features a nifty points system. Points unlock new weapons, gear and more difficult hunts. I found myself gawping at the next gun or upgrade and was a driving force to you to perfect hunting methods. The equipment options are quite substantial. Not only for gun modifications such as sights and ammo types but also accessories. The accessories enable you to bring along lures for specific species and scent masks. The equipment in this category has purpose and logic for a hunter to carry. The downside is you will have to spend points to get these items, and it can become a heavy drain on your points. Over time the advantage you get is well worth the extra hunts needed. Thankfully hunts can be repeated. What is clear is accessories were not just added for the sake of padding out the game and a faffy distraction. These items have a genuine effect and an important influence on crucial game mechanics.

 

To purchase all the high tech equipment, you will, of course, need to earn these points as mentioned earlier by hunting. The game has an intelligent scoring system based on how clean and accurate you execute your kills. Bonuses are awarded for hitting vital areas such as the spine, lungs, heart and brain. In contrast making a sloppy kill by hitting organs such as the stomach will lose you points. This encourages the player to learn, observe, wait and selectively take a shot. This aids entering a hunter mindset and encourages hunting ethics with more points for clean kills. Besides failing to make a clean kill will result in having to track animal blood to find the body after it runs away which is a tedious task. Once the kill is recovered you not only get points but a lovely trophy which can be viewed at your leisure in the trophy collection.

 

Before you can make a shot, you must navigate perilous cliff faces and other environmental hazards. Locate and stalk your prey with care while avoiding aggressive animals such as bears. If unlucky, you may find yourself running from more passive animals such as deer and moose which can charge. This presents you with a few daunting heart racing seconds to run or stand your ground. High-pressure situations like these will keep you on the edge of your seat and test even skilled marksmen.

 

The most entertaining feature of the game is the detailed slow motion x-ray bullet time. This feature is Sniper Elite in feel and enriches the game with instant feedback and gratification for the player. The visual information helps the player with aim and method of execution as well as a sense of reward. The bullet time is versatile with a great level of detail and information it can depict for each shot. Detailed charts show bullet physics in sync with watching the shot itself take place. The game makes it nothing less than satisfying when you pull off a tricky shot or hit a vital organ.

 

Up to this point, I have been positive about the game, and rightly so it has been an enjoyable experience. The game does have some clear areas for improvement. I would be keen to see a greater range of diversity in the animal animations. Over time the animals feel repetitive. This was due to overuse of certain animations for example when showing an animal is suspicious. It would have been nice to see a greater range of them implemented, so it had a larger pool to select from to respond to the player's actions. Another glaring issue was texture quality.  The animals and bullet time were good, but everything else was inferior visually. Environments were not quite up to standard but acceptable. The worst example of texture quality was on the hunters. The texture quality made them feel out of place and was disappointing given I was playing this on PC.

 

Unlike previous Cabela games, this is far more simulation and less arcade. I feel it is a major step in the right direction for the series. Serious hunting simulators are lacking and ones that can perform as well as this are even fewer. The deep mechanics and well-modelled animals make for a good experience. If you have the patience or a fan of sniping games, then I am sure this game will not disappoint. The game is polished to a reasonable standard with only a few minor bugs I observed. I am sure future games in the series could resolve these minor issues and improve on graphical fidelity. This game won't be to everyone's taste but it is refreshing to see and an enjoyable experience as a whole. I'm looking forward a future iteration provided they follow the more simulation style formula. I am scoring this game as 72%. A solid experience but some clear room for improvement.

 

 

 

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